About This GameLazarus is a top-down action-oriented sci-fi twist on Groundhog Day where thousands of players survive together in a huge persistent real-time world, where dogfights, foraging for resources and exploring exciting new tech combine into a tumultuous 'MMO Roguelike' that turns back in on itself every week like some kind of ultra-futuristic Ouroboros. Players fight for their lives and the fate of the universe in a huge open universe stretching across 160,000km² of stars, black holes, nebulae and alien tech - vying for territory and power against three alien factions. Explore the world, dock and communicate with giant alien Xenotaphs, equip your ship, unlock new tech and then boost back out into fast paced real-time combat alongside hundreds and thousands of other players! Can humanity embrace the technology and capriciousness of the all-powerful Ourobeans and finally defeat the monstrous Apophis, or will the final battle repeat again and again into infinity? SOCIALTwitter: @spiltmilkstudio Discord: Channel here, Invite here Caffeine.tv: watch us stream here 1075eedd30
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FIXES. UPDATE 35 – HAPPY BIRTHDAY TO US!:
As you know from reading our Discord[discord.gg], due to a bug introduced to SpatialOS, we had to delay this update, but finally we’re pushing it live! The original post is as follows… - - - - - - - Last week marked our 9th Birthday! That’s 9 years since we left AAA development and went independent. We’re so excited to see what the next 9 years bring! It didn’t stop us smashing through the bugs in Lazarus, and we’ve got a nice performance-focused update for you, ahead of our new content planned for the near future. Read on for the full deets!
NEW:. UPDATE 28 - TECHNOLOGY:
We're at that point in a project where we're digging deep into the last few gnarly issues, and we are fixing stuff that MOST players won't experience. But we want Lazarus to be great for everyone, so you got's to deal with it! That said we think we're over the hill with this stuff, or close to being, so we snuck in some new bits and bobs too. Want to play? Hit up www.playlazarus.com and claim a steam key right now. The servers are live 24/7! Want to chat to us? Hit up discord.gg/spiltmilk and let us know what you want to see in the game!
NEW & TWEAKED!. UPDATE 25 - WIPE OUT (not literally):
This week's work has been mostly Wipe related, with a side of FTUE/Tutorial to keep things varied. We found more ways the Wipe could get stuck, and have fixed them! So this might seem familiar, but rest assured these are new issues that we've fixed: - The game should no longer get stuck wiping the world - Players should no longer get stuck on the wipe screen Game development is often like this. Fixing one bug allows the game to progress just far enough for another one to appear, one that was previously hiding in the shadow of the previous one. The main thrust of this week's udpate is that we've updated the FTUE/Tutorial with all the work we've been doing ahead of Early Access launch. So that work we mentioned last week, that's all in. This is a potentially long set of notes, but I'll do my best to make sure it's readable and understandable.
FIXED:. Hotfix - tutorials and fleet routes:
- fixed an issue where the Tutorial would not begin for new players. You'd be able to fly around but not shoot, and dock but not have any Xenotaph menus. - fixed issue where fleet routes would display on the screen when you exited a Xenotaph. Known issues: - sometimes a player cannot capture a territory. We're looking into it.. UPDATE 30 - ADVENT(ageous): Whilst this update is mostly all about the servers, the backend, the client performance and the multitude of ways in which we've made Lazarus a ton more stable and 'happy' (which all translates to a smoother and more fun experience for ya'll), we couldn't resist adding a few nice new bits and bobs for you. New (proper, chunky) content is coming soon, but when you boot this update up you'll see some big changes to the kinds of things the Drones will shoot at you... Want to play? Hit up www.playlazarus.com and claim a steam key right now. The servers are live 24/7! Want to chat to us? Hit up discord.gg/spiltmilk and let us know what you want to see in the game! We've filled up our lovely wiki over at https://lazarus.gamepedia.com/Lazarus_Wiki - please do pop in and check it out, help us fill in any gaps, or let us know what it's missing!
NEW. WEEKLY UPDATE 18! Turrets, Collision & Maps!:
Welcome! Let's get to it!
THE MAP. UPDATE 31 - FEEL YOUR PRESENTS:
It's nearly Christmas! But we don't stop! We've got one final update for the year, and it's live right now. We've wanted to get beyond server optimisation and big chunky performance issues for ages now, and we've broken the back of them now, so we're filling this week's update with tons of extra bonus additions and tweaks around visuals, combat, movement, difficulty and the like. In 2019 we'll be back to the (roughly) 2 week update cycle, and we can't wait to get this bad boy into Early Access as soon as is sensible. Want to play? Hit up www.playlazarus.com and claim a steam key right now. The servers are live 24/7! Want to chat to us? Hit up discord.gg/spiltmilk and let us know what you want to see in the game! We've filled up our lovely wiki over at https://lazarus.gamepedia.com/Lazarus_Wiki - please do pop in and check it out, help us fill in any gaps, or let us know what it's missing!
NEW & TWEAKED!. UPDATE 23 - WIPE YOURSELF DOWN:
We've got tons of fixes around the Wipe, and quality of life changes around progression, shops and upgrading. Get stuck in!
SYSTEMS SHOPPING!. Weekly Update 17 - Streams and streams of new stuff.:
No fabled Wipe content this week (it was a short week, there was a Bank Holiday) but plenty to get excited over regardless. Read on!
- GLOB WALLS
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